AI Insights · Timothy · July 2024
Top Down Games Performance in France Q2 2024
Discover how the top 5 top-down games performed on a unified platform in France during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 top-down games in France showcased varied performance metrics across downloads, revenue, and weekly active users. Here's a detailed look at their trends, based on data from Sensor Tower.
MONOPOLY GO! by Scopely, Inc. saw a mixed quarter. Revenue started at $1.7M in early April, peaking at nearly $1.9M in the second week, and then fluctuating between $1M and $1.6M for the rest of the quarter. Downloads showed a gradual decline from 63K in the first week to around 39K by the end of June. Weekly active users also experienced a steady drop from 219K to 136K over the same period.
Brawl Stars from Supercell displayed a dynamic revenue pattern. Starting at $1.2M in early April, it fluctuated, peaking at $1.5M at the end of April and closing the quarter at approximately $988K. Downloads also saw a decline from 219K to 124K. Weekly active users remained relatively stable, averaging around 3.7M throughout the quarter.
Whiteout Survival by Century Games Pte. Ltd. maintained a consistent upward trend in revenue, starting at $248K and reaching $309K by the end of June. Downloads peaked at 36K in late April before settling at 21K. Weekly active users showed a steady increase from 146K to 171K throughout the quarter.
AFK Journey by Farlight Games experienced a significant drop in revenue, starting at $296K and declining to $66K by the end of June. Downloads decreased sharply from 69K in the first week to just 3K by the end of the quarter. Weekly active users also saw a decline from 134K to 58K.
Squad Busters, another Supercell title, had a notable launch. Revenue surged from $558 in early May to $629K in the first week of June, before stabilizing around $333K. Downloads spiked at 750K in late May but then fell to 106K by late June. Weekly active users rose dramatically from 4K to 651K by the end of May, later decreasing to 259K by the end of June.
These performance metrics highlight the dynamic nature of the top-down game market in France during Q2 2024. For more detailed insights, visit Sensor Tower.